One way is to repel the Drones toward them until the drones are around the enemy, then collapse the drones into Destroyer’s hull the player will need to predict when they will recoil to get a successful kill. Since a Destroyer’s bullet is extremely powerful, the player will need to hit them from multiple angles. Players should use the Overseer and its branches to kill the Destroyer.But due to the recoil of its Bullets, it can jump back and kite Drones as well as being able to clear a group of smaller Bullets or projectiles going in a straight line with one of its Bullets. It is also recommended to swarm projectiles at the Destroyer from all angles, as the lack of defense other than the recoil can annihilate the Destroyer. Destroyers are often easily picked off at range due to their slow projectile and limited FoV, so using Sniper and its upgrades are effective. Killing a Destroyer can be difficult in many cases, as most Destroyers can either build Bullet Damage or Body Damage.Using this strategy, this tank can one-shot tanks with great success. Because of this, move mostly vertically, and try to attack from above/below, where the victim’s FOV is the least, giving them less reaction time.Generally, the Destroyer tank is extremely deadly up close but helpless from far away.However, that may not be a problem in team game modes. Be warned though: the Destroyer is vulnerable to Crashers, because of its low rate of fire. It is great to use against Alpha Pentagons due to its massive Bullet Penetration and Bullet Damage.The Destroyer can easily knock out a Triple Twin and/or an Octo Tank due to its extremely focused power.The Destroyer can kill slow tanks with ease, despite its low Reload.By maxing Bullet Damage and Bullet Penetration, the Destroyer’s Bullets can deal massive damage to tanks and stop huge amounts of returning fire.With its distinctively large Bullets and the significant damage increase, the Destroyer can also deal heavy damage with its Bullets.Utilizing this as a Destroyer makes it extremely hard to predict where the bullet will be going, or the bullet may be shot randomly, making it much harder to dodge a Destroyer bullet. Also, using a "flicking" technique is usually only for High RoF tanks, so when going for low RoF tanks, the player can ram straight on (as a rammer). ![]() Another strategy would be to put the cursor in the opposite direction, as if the Destroyer was going to boost towards the enemy, then suddenly turn around and shoot. You can make it very hard for your enemy to predict your next move by placing your cursor in a random direction and then firing it towards the enemy’s area a split second later. A skilled Destroyer will know when their next ‘dash’ will occur and, the seconds before that can be used to trick the target into thinking that they are going a different direction than they intend.This may not work on Boosters or other fast tanks that can easily storm off. This can be used to chase victims but only with high Body Damage and Max Health. This way, the tank will shoot in the opposite direction that they're moving, which uses recoil to make the player move faster. Players can put your cursor in the exact center of your tank.If a Destroyer also has points in Bullet Damage and/or Bullet Penetration, when the Ramming Destroyer goes to escape, it may also shoot the bullet at its opponent, if the bullet hits, it could seriously injure or even kill the opponent. Ramming is a great technique for a Destroyer, the boost ability allows the Destroyer to kill an opponent very fast, and if it fails, it can recoil away. This can be an advantage for ramming Destroyers. ![]()
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